Files
2026-04-22 15:51:07 +02:00

31 lines
921 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortCustomGender.h"
#include "FortAIAnimInstance.h"
#include "FortDefenderAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UFortDefenderAnimInstance : public UFortAIAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortCustomGender Gender;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bShouldWalkRightFootForward: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpeedAdjustedPlayRate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AuthoredJogSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AuthoredWalkSpeed;
public:
UFortDefenderAnimInstance();
};