Files
2026-04-22 15:51:07 +02:00

19 lines
493 B
C++

#pragma once
#include "CoreMinimal.h"
#include "McpLootEntry.h"
#include "FortDailyRewardsNotification.generated.h"
USTRUCT(BlueprintType)
struct FFortDailyRewardsNotification {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 DaysLoggedIn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMcpLootEntry> Items;
FORTNITEGAME_API FFortDailyRewardsNotification();
};