Files
UnrealEvent/Project/Source/FortniteGame/Public/FortDailyRewardScheduleDefinitions.h
2026-04-22 15:51:07 +02:00

17 lines
496 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortDailyRewardScheduleDefinition.h"
#include "FortDailyRewardScheduleDefinitions.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortDailyRewardScheduleDefinitions : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortDailyRewardScheduleDefinition> Schedules;
UFortDailyRewardScheduleDefinitions();
};