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25 lines
739 B
C++
25 lines
739 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortCustomizationAssetsToLoad.generated.h"
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class UCustomCharacterPart;
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class UFortHeroType;
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class UFortItemDefinition;
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USTRUCT(BlueprintType)
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struct FFortCustomizationAssetsToLoad {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UFortHeroType*> HeroTypes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UCustomCharacterPart*> CharacterParts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UFortItemDefinition*> ItemDefs;
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FORTNITEGAME_API FFortCustomizationAssetsToLoad();
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};
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