Files
2026-04-22 15:51:07 +02:00

25 lines
739 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortCustomizationAssetsToLoad.generated.h"
class UCustomCharacterPart;
class UFortHeroType;
class UFortItemDefinition;
USTRUCT(BlueprintType)
struct FFortCustomizationAssetsToLoad {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UFortHeroType*> HeroTypes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UCustomCharacterPart*> CharacterParts;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UFortItemDefinition*> ItemDefs;
FORTNITEGAME_API FFortCustomizationAssetsToLoad();
};