Files
2026-04-22 15:51:07 +02:00

25 lines
764 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortCustomizationAssetsToLoad.h"
#include "FortCustomizationAssetLoader.generated.h"
UCLASS(Blueprintable)
class UFortCustomizationAssetLoader : public UObject {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FFortCustomizationAssetsToLoad CurrentAssetsToLoad;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FFortCustomizationAssetsToLoad PendingAssetsToLoad;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UObject*> AllLoadedAssets;
public:
UFortCustomizationAssetLoader();
};