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25 lines
764 B
C++
25 lines
764 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "FortCustomizationAssetsToLoad.h"
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#include "FortCustomizationAssetLoader.generated.h"
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UCLASS(Blueprintable)
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class UFortCustomizationAssetLoader : public UObject {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FFortCustomizationAssetsToLoad CurrentAssetsToLoad;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FFortCustomizationAssetsToLoad PendingAssetsToLoad;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UObject*> AllLoadedAssets;
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public:
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UFortCustomizationAssetLoader();
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};
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