mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-02 04:03:46 +00:00
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Components/ActorComponent.h"
|
|
#include "LevelSaveSpawnable.h"
|
|
#include "OnLinkedVolumeSetDelegate.h"
|
|
#include "PropertyOverrideData.h"
|
|
#include "FortCreativeVolumeLinkComponent.generated.h"
|
|
|
|
class AFortVolume;
|
|
|
|
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class FORTNITEGAME_API UFortCreativeVolumeLinkComponent : public UActorComponent, public ILevelSaveSpawnable {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FOnLinkedVolumeSet OnLinkedVolumeSet;
|
|
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
AFortVolume* LinkedVolume;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShouldFindVolumeAtStart;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
|
|
FPropertyOverrideData LinkedVolumeProperties;
|
|
|
|
public:
|
|
UFortCreativeVolumeLinkComponent();
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnLinkedVolumeSettingsChanged(const FPropertyOverrideData& OverrideData);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
AFortVolume* GetLinkedVolume();
|
|
|
|
|
|
// Fix for true pure virtual functions not being implemented
|
|
};
|
|
|