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21 lines
642 B
C++
21 lines
642 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Info.h"
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#include "ActiveRealEstatePlotInfo.h"
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#include "FortCreativeRealEstatePlotManager.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortCreativeRealEstatePlotManager : public AInfo {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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TArray<FActiveRealEstatePlotInfo> ActiveCreativeRealEstatePlots;
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public:
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AFortCreativeRealEstatePlotManager();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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};
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