Files
UnrealEvent/Project/Source/FortniteGame/Public/FortCreativeRealEstatePlotManager.h
2026-04-22 15:51:07 +02:00

21 lines
642 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Info.h"
#include "ActiveRealEstatePlotInfo.h"
#include "FortCreativeRealEstatePlotManager.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortCreativeRealEstatePlotManager : public AInfo {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
TArray<FActiveRealEstatePlotInfo> ActiveCreativeRealEstatePlots;
public:
AFortCreativeRealEstatePlotManager();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
};