Files
UnrealEvent/Project/Source/FortniteGame/Public/FortCreativeClassInstanceTracker.h
2026-04-22 15:51:07 +02:00

20 lines
524 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortCreativeClassInstanceTracker.generated.h"
USTRUCT(BlueprintType)
struct FFortCreativeClassInstanceTracker {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UClass*> ChildClassesAtLimit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UClass*> ParentClassesAtLimit;
public:
FORTNITEGAME_API FFortCreativeClassInstanceTracker();
};