Files
2026-04-22 15:51:07 +02:00

28 lines
950 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Templates/SubclassOf.h"
#include "FortCreativeBudgetLibrary.generated.h"
class AActor;
class APlayerController;
class UFortPlaysetItemDefinition;
UCLASS(Blueprintable)
class UFortCreativeBudgetLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFortCreativeBudgetLibrary();
UFUNCTION(BlueprintCallable)
static bool CanPlacePlayset(UFortPlaysetItemDefinition* ItemDefinition, APlayerController* Controller);
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool CanPlaceInstanceOfClass(APlayerController* Controller, TSubclassOf<AActor> Class, const FVector& Location);
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool CanPlaceClassInstances(APlayerController* Controller, const TArray<TSubclassOf<AActor>> Classes, const FVector& Location);
};