Files
2026-04-22 15:51:07 +02:00

20 lines
563 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CreativeActorId.h"
#include "CreativeActorMetaData.h"
#include "FortCreativeBudgetClientData.generated.h"
USTRUCT(BlueprintType)
struct FFortCreativeBudgetClientData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FCreativeActorId> ActorIDs;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FCreativeActorMetaData> ActorMetaData;
FORTNITEGAME_API FFortCreativeBudgetClientData();
};