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https://github.com/ApfelTeeSaft/UnrealEvent.git
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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "GameplayTagContainer.h"
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#include "FortConversionTierData.h"
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#include "FortConversionControlKeyCosts.generated.h"
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class UFortItemDefinition;
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USTRUCT(BlueprintType)
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struct FFortConversionControlKeyCosts : public FTableRowBase {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortItemDefinition> RequiredItem;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConversionTierData Common;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConversionTierData Uncommon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConversionTierData Rare;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConversionTierData Epic;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConversionTierData Legendary;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConversionTierData Mythic;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConversionTierData Transcendent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConversionTierData Unattainable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer RequiredCatalysts;
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public:
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FORTNITEGAME_API FFortConversionControlKeyCosts();
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};
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