Files
2026-04-22 15:51:07 +02:00

49 lines
1.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "GameplayTagContainer.h"
#include "FortConversionTierData.h"
#include "FortConversionControlKeyCosts.generated.h"
class UFortItemDefinition;
USTRUCT(BlueprintType)
struct FFortConversionControlKeyCosts : public FTableRowBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UFortItemDefinition> RequiredItem;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConversionTierData Common;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConversionTierData Uncommon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConversionTierData Rare;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConversionTierData Epic;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConversionTierData Legendary;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConversionTierData Mythic;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConversionTierData Transcendent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConversionTierData Unattainable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer RequiredCatalysts;
public:
FORTNITEGAME_API FFortConversionControlKeyCosts();
};