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28 lines
908 B
C++
28 lines
908 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortConnectionData.h"
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#include "FortConnectivityComponentData.generated.h"
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USTRUCT(BlueprintType)
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struct FFortConnectivityComponentData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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TArray<FFortConnectionData> Connections;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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bool bIsPowered;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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bool bIsProvidingPower;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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bool bAllowConnections;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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bool bAllowsPowerToPassThrough;
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FORTNITEGAME_API FFortConnectivityComponentData();
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};
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