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29 lines
786 B
C++
29 lines
786 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "FortConnectionData.generated.h"
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class ABuildingSMActor;
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USTRUCT(BlueprintType)
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struct FFortConnectionData {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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ABuildingSMActor* ConnectedActor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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FGuid ConnectedActorGuid;
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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FName MySocketName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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FName TheirSocketName;
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FORTNITEGAME_API FFortConnectionData();
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};
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