Files
UnrealEvent/Project/Source/FortniteGame/Public/FortConditionalCosmeticModification.h
2026-04-22 15:51:07 +02:00

20 lines
598 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "FortCosmeticModification.h"
#include "FortConditionalCosmeticModification.generated.h"
USTRUCT(BlueprintType)
struct FFortConditionalCosmeticModification {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortCosmeticModification CosmeticModification;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer ConditionalTags;
FORTNITEGAME_API FFortConditionalCosmeticModification();
};