Files
2026-04-22 15:51:07 +02:00

18 lines
459 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortConditionalAssetGroup.generated.h"
class UFortSharedAssetList;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortConditionalAssetGroup : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FString, UFortSharedAssetList*> ConditionalAssetsToLoad;
UFortConditionalAssetGroup();
};