mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
18 lines
459 B
C++
18 lines
459 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "FortConditionalAssetGroup.generated.h"
|
|
|
|
class UFortSharedAssetList;
|
|
|
|
UCLASS(Blueprintable)
|
|
class FORTNITEGAME_API UFortConditionalAssetGroup : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TMap<FString, UFortSharedAssetList*> ConditionalAssetsToLoad;
|
|
|
|
UFortConditionalAssetGroup();
|
|
};
|
|
|