Files
UnrealEvent/Project/Source/FortniteGame/Public/FortCollectionBookSlotSourceData.h
2026-04-22 15:51:07 +02:00

16 lines
413 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortCollectionBookSlotSourceData.generated.h"
USTRUCT(BlueprintType)
struct FFortCollectionBookSlotSourceData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Description;
FORTNITEGAME_API FFortCollectionBookSlotSourceData();
};