Files
UnrealEvent/Project/Source/FortniteGame/Public/FortCollectionBookSectionState.h
2026-04-22 15:51:07 +02:00

19 lines
511 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortCollectionBookState.h"
#include "FortCollectionBookSectionState.generated.h"
USTRUCT(BlueprintType)
struct FFortCollectionBookSectionState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Section;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortCollectionBookState State;
FORTNITEGAME_API FFortCollectionBookSectionState();
};