Files
2026-04-22 15:51:07 +02:00

23 lines
588 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortCollectionBookSection.generated.h"
class UFortCollectionBookPage;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortCollectionBookSection : public UObject {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FName SectionDataRowName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortCollectionBookPage* OwningPage;
public:
UFortCollectionBookSection();
};