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23 lines
588 B
C++
23 lines
588 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "FortCollectionBookSection.generated.h"
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class UFortCollectionBookPage;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortCollectionBookSection : public UObject {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FName SectionDataRowName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFortCollectionBookPage* OwningPage;
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public:
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UFortCollectionBookSection();
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};
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