mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
34 lines
989 B
C++
34 lines
989 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataTable.h"
|
|
#include "FortRewardInfo.h"
|
|
#include "FortCollectionBookPageData.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FORTNITEGAME_API FFortCollectionBookPageData : public FTableRowBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText Name;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CategoryId;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 SortPriority;
|
|
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName ProfileId;
|
|
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FName> SectionRowNames;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFortRewardInfo Rewards;
|
|
|
|
FFortCollectionBookPageData();
|
|
};
|
|
|