mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
21 lines
649 B
C++
21 lines
649 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataTable.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "FortItemQuantityPair.h"
|
|
#include "FortCollectionBookDirectPurchaseData.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FORTNITEGAME_API FFortCollectionBookDirectPurchaseData : public FTableRowBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FFortItemQuantityPair> PurchaseCosts;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer PurchaseCatalysts;
|
|
|
|
FFortCollectionBookDirectPurchaseData();
|
|
};
|
|
|