Files
UnrealEvent/Project/Source/FortniteGame/Public/FortCollectionBookDirectPurchaseData.h
2026-04-22 15:51:07 +02:00

21 lines
649 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "GameplayTagContainer.h"
#include "FortItemQuantityPair.h"
#include "FortCollectionBookDirectPurchaseData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortCollectionBookDirectPurchaseData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortItemQuantityPair> PurchaseCosts;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer PurchaseCatalysts;
FFortCollectionBookDirectPurchaseData();
};