Files
UnrealEvent/Project/Source/FortniteGame/Public/FortCollectionBookClaimRewardNotification.h
2026-04-22 15:51:07 +02:00

22 lines
625 B
C++

#pragma once
#include "CoreMinimal.h"
#include "McpLootResult.h"
#include "FortCollectionBookClaimRewardNotification.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortCollectionBookClaimRewardNotification {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMcpLootResult Loot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Page;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Section;
FFortCollectionBookClaimRewardNotification();
};