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https://github.com/ApfelTeeSaft/UnrealEvent.git
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29 lines
874 B
C++
29 lines
874 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ECodeTokenPlatform.h"
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#include "EItemProfileType.h"
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#include "FortAccountItemDefinition.h"
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#include "FortCodeTokenItemDefinition.generated.h"
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UCLASS(Blueprintable, MinimalAPI)
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class UFortCodeTokenItemDefinition : public UFortAccountItemDefinition {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString RedemptionCodeRule;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString RedemptionCodeGroup;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<ECodeTokenPlatform> AllowedPlatforms;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EItemProfileType ProfileType;
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public:
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UFortCodeTokenItemDefinition();
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};
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