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30 lines
868 B
C++
30 lines
868 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ClientPilotComponent.h"
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#include "FortClientPilot_Base.generated.h"
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class ABuildingActor;
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class ABuildingSMActor;
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class AFortPawn;
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class AFortPickup;
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UCLASS(Blueprintable, MinimalAPI, Config=Game, Within=FortPlayerController)
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class UFortClientPilot_Base : public UClientPilotComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortPawn* EnemyTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortPickup* PickupTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ABuildingActor* BuildingTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ABuildingSMActor* EditTarget;
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UFortClientPilot_Base();
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};
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