Files
2026-04-22 15:51:07 +02:00

30 lines
868 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ClientPilotComponent.h"
#include "FortClientPilot_Base.generated.h"
class ABuildingActor;
class ABuildingSMActor;
class AFortPawn;
class AFortPickup;
UCLASS(Blueprintable, MinimalAPI, Config=Game, Within=FortPlayerController)
class UFortClientPilot_Base : public UClientPilotComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPawn* EnemyTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPickup* PickupTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ABuildingActor* BuildingTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ABuildingSMActor* EditTarget;
UFortClientPilot_Base();
};