mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-28 04:03:33 +00:00
24 lines
708 B
C++
24 lines
708 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "FortClientPilotMovementTestDefinition.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFortClientPilotMovementTestDefinition {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ForwardMoveStrength;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float SideMoveStrength;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Duration;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString TestName;
|
|
|
|
FORTNITEGAME_API FFortClientPilotMovementTestDefinition();
|
|
};
|
|
|