Files
UnrealEvent/Project/Source/FortniteGame/Public/FortClientPilotMovementTestDefinition.h
2026-04-22 15:51:07 +02:00

24 lines
708 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortClientPilotMovementTestDefinition.generated.h"
USTRUCT(BlueprintType)
struct FFortClientPilotMovementTestDefinition {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ForwardMoveStrength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SideMoveStrength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Duration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString TestName;
FORTNITEGAME_API FFortClientPilotMovementTestDefinition();
};