Files
2026-04-22 15:51:07 +02:00

19 lines
526 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "FortClientObservedStat.generated.h"
USTRUCT(BlueprintType)
struct FFortClientObservedStat : public FFastArraySerializerItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FName StatName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 StatValue;
FORTNITEGAME_API FFortClientObservedStat();
};