Files
2026-04-22 15:51:07 +02:00

17 lines
430 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortClientEventName.h"
#include "FortClientEventData.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortClientEventData : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortClientEventName> ClientEventNames;
UFortClientEventData();
};