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22 lines
773 B
C++
22 lines
773 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortClientAnnouncement.h"
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#include "FortClientAnnouncementData_ZoneModifiers.h"
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#include "FortClientAnnouncement_ZoneModifiers.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortClientAnnouncement_ZoneModifiers : public AFortClientAnnouncement {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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float DisplayTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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FFortClientAnnouncementData_ZoneModifiers ModifiersData;
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AFortClientAnnouncement_ZoneModifiers();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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};
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