Files
UnrealEvent/Project/Source/FortniteGame/Public/FortClientAnnouncement_TutorialInterface.h
2026-04-22 15:51:07 +02:00

58 lines
2.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "Engine/LatentActionManager.h"
#include "Types/SlateEnums.h"
#include "Types/SlateEnums.h"
#include "Layout/Margin.h"
#include "FortClientAnnouncement_TutorialInterface.generated.h"
class UObject;
UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
class UFortClientAnnouncement_TutorialInterface : public UInterface {
GENERATED_BODY()
};
class IFortClientAnnouncement_TutorialInterface : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject"))
virtual void WaitForContinue(UObject* WorldContextObject, FLatentActionInfo LatentInfo) PURE_VIRTUAL(WaitForContinue,);
UFUNCTION(BlueprintCallable)
virtual void SetVAlign(TEnumAsByte<EVerticalAlignment> VAlign) PURE_VIRTUAL(SetVAlign,);
UFUNCTION(BlueprintCallable)
virtual void SetTitleText(FText NameText) PURE_VIRTUAL(SetTitleText,);
UFUNCTION(BlueprintCallable)
virtual void SetSystemText(FText SystemText) PURE_VIRTUAL(SetSystemText,);
UFUNCTION(BlueprintCallable)
virtual void SetPadding(FMargin Padding) PURE_VIRTUAL(SetPadding,);
UFUNCTION(BlueprintCallable)
virtual void SetNameText(FText NameText) PURE_VIRTUAL(SetNameText,);
UFUNCTION(BlueprintCallable)
virtual void SetLightboxEnabled(bool bLightboxEnabled) PURE_VIRTUAL(SetLightboxEnabled,);
UFUNCTION(BlueprintCallable)
virtual void SetLightboxDisableInputOnly(bool bLightboxDisableInputOnly) PURE_VIRTUAL(SetLightboxDisableInputOnly,);
UFUNCTION(BlueprintCallable)
virtual void SetHAlign(TEnumAsByte<EHorizontalAlignment> HAlign) PURE_VIRTUAL(SetHAlign,);
UFUNCTION(BlueprintCallable)
virtual void SetDetailText(FText NameText) PURE_VIRTUAL(SetDetailText,);
UFUNCTION(BlueprintCallable)
virtual void SetButtonEnabled(bool bButtonEnabled) PURE_VIRTUAL(SetButtonEnabled,);
UFUNCTION(BlueprintCallable)
virtual void HideTutorialWidget() PURE_VIRTUAL(HideTutorialWidget,);
};