Files
UnrealEvent/Project/Source/FortniteGame/Public/FortClientAnnouncement_TutorialConversation.h
2026-04-22 15:51:07 +02:00

74 lines
2.8 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/LatentActionManager.h"
#include "Types/SlateEnums.h"
#include "Types/SlateEnums.h"
#include "Layout/Margin.h"
#include "FortClientAnnouncementData_Tutorial.h"
#include "FortClientAnnouncement_Conversation.h"
#include "FortClientAnnouncement_TutorialInterface.h"
#include "FortClientAnnouncement_TutorialConversation.generated.h"
class UObject;
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortClientAnnouncement_TutorialConversation : public AFortClientAnnouncement_Conversation, public IFortClientAnnouncement_TutorialInterface {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
FFortClientAnnouncementData_Tutorial TutorialData;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AutoContinueDelay;
public:
AFortClientAnnouncement_TutorialConversation();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_TutorialData(const FFortClientAnnouncementData_Tutorial& PreviousTutorialData);
// Fix for true pure virtual functions not being implemented
public:
UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject"))
void WaitForContinue(UObject* WorldContextObject, FLatentActionInfo LatentInfo) override PURE_VIRTUAL(WaitForContinue,);
UFUNCTION(BlueprintCallable)
void SetVAlign(TEnumAsByte<EVerticalAlignment> VAlign) override PURE_VIRTUAL(SetVAlign,);
UFUNCTION(BlueprintCallable)
void SetTitleText(FText NameText) override PURE_VIRTUAL(SetTitleText,);
UFUNCTION(BlueprintCallable)
void SetSystemText(FText SystemText) override PURE_VIRTUAL(SetSystemText,);
UFUNCTION(BlueprintCallable)
void SetPadding(FMargin Padding) override PURE_VIRTUAL(SetPadding,);
UFUNCTION(BlueprintCallable)
void SetNameText(FText NameText) override PURE_VIRTUAL(SetNameText,);
UFUNCTION(BlueprintCallable)
void SetLightboxEnabled(bool bLightboxEnabled) override PURE_VIRTUAL(SetLightboxEnabled,);
UFUNCTION(BlueprintCallable)
void SetLightboxDisableInputOnly(bool bLightboxDisableInputOnly) override PURE_VIRTUAL(SetLightboxDisableInputOnly,);
UFUNCTION(BlueprintCallable)
void SetHAlign(TEnumAsByte<EHorizontalAlignment> HAlign) override PURE_VIRTUAL(SetHAlign,);
UFUNCTION(BlueprintCallable)
void SetDetailText(FText NameText) override PURE_VIRTUAL(SetDetailText,);
UFUNCTION(BlueprintCallable)
void SetButtonEnabled(bool bButtonEnabled) override PURE_VIRTUAL(SetButtonEnabled,);
UFUNCTION(BlueprintCallable)
void HideTutorialWidget() override PURE_VIRTUAL(HideTutorialWidget,);
};