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https://github.com/ApfelTeeSaft/UnrealEvent.git
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38 lines
1.7 KiB
C++
38 lines
1.7 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "FortConversationSentence.h"
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#include "FortClientAnnouncement_ConversationCodeInterface.generated.h"
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UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
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class UFortClientAnnouncement_ConversationCodeInterface : public UInterface {
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GENERATED_BODY()
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};
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class IFortClientAnnouncement_ConversationCodeInterface : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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virtual void StopConversation() PURE_VIRTUAL(StopConversation,);
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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virtual bool PlayConversationFromSentenceIndex(int32 StartingSentenceIndex) PURE_VIRTUAL(PlayConversationFromSentenceIndex, return false;);
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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virtual bool PlayConversationFromSentence(const FFortConversationSentence& StartingSentence) PURE_VIRTUAL(PlayConversationFromSentence, return false;);
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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virtual bool PlayConversation() PURE_VIRTUAL(PlayConversation, return false;);
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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virtual bool IsPlayingSentenceIndex(int32 SentenceIndex) const PURE_VIRTUAL(IsPlayingSentenceIndex, return false;);
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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virtual bool IsPlayingSentence(const FFortConversationSentence& Sentence) const PURE_VIRTUAL(IsPlayingSentence, return false;);
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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virtual bool IsPlayingConversation(bool bCheckAudioComponent) const PURE_VIRTUAL(IsPlayingConversation, return false;);
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};
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