Files
UnrealEvent/Project/Source/FortniteGame/Public/FortClientAnnouncement_ConversationCodeInterface.h
2026-04-22 15:51:07 +02:00

38 lines
1.7 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "FortConversationSentence.h"
#include "FortClientAnnouncement_ConversationCodeInterface.generated.h"
UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
class UFortClientAnnouncement_ConversationCodeInterface : public UInterface {
GENERATED_BODY()
};
class IFortClientAnnouncement_ConversationCodeInterface : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintCosmetic)
virtual void StopConversation() PURE_VIRTUAL(StopConversation,);
UFUNCTION(BlueprintCallable, BlueprintCosmetic)
virtual bool PlayConversationFromSentenceIndex(int32 StartingSentenceIndex) PURE_VIRTUAL(PlayConversationFromSentenceIndex, return false;);
UFUNCTION(BlueprintCallable, BlueprintCosmetic)
virtual bool PlayConversationFromSentence(const FFortConversationSentence& StartingSentence) PURE_VIRTUAL(PlayConversationFromSentence, return false;);
UFUNCTION(BlueprintCallable, BlueprintCosmetic)
virtual bool PlayConversation() PURE_VIRTUAL(PlayConversation, return false;);
UFUNCTION(BlueprintCallable, BlueprintCosmetic)
virtual bool IsPlayingSentenceIndex(int32 SentenceIndex) const PURE_VIRTUAL(IsPlayingSentenceIndex, return false;);
UFUNCTION(BlueprintCallable, BlueprintCosmetic)
virtual bool IsPlayingSentence(const FFortConversationSentence& Sentence) const PURE_VIRTUAL(IsPlayingSentence, return false;);
UFUNCTION(BlueprintCallable, BlueprintCosmetic)
virtual bool IsPlayingConversation(bool bCheckAudioComponent) const PURE_VIRTUAL(IsPlayingConversation, return false;);
};