Files
UnrealEvent/Project/Source/FortniteGame/Public/FortClientAnnouncementData_ZoneModifiers.h
2026-04-22 15:51:07 +02:00

18 lines
542 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortClientAnnouncementData.h"
#include "FortClientAnnouncementData_ZoneModifiers.generated.h"
class UFortGameplayModifierItemDefinition;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortClientAnnouncementData_ZoneModifiers : public FFortClientAnnouncementData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortGameplayModifierItemDefinition*> Modifiers;
FFortClientAnnouncementData_ZoneModifiers();
};