Files
UnrealEvent/Project/Source/FortniteGame/Public/FortClientAnnouncementData_Keybinding.h
2026-04-22 15:51:07 +02:00

17 lines
520 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ActionTextPair.h"
#include "FortClientAnnouncementData_Basic.h"
#include "FortClientAnnouncementData_Keybinding.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortClientAnnouncementData_Keybinding : public FFortClientAnnouncementData_Basic {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FActionTextPair> GamapadActionTextList;
FFortClientAnnouncementData_Keybinding();
};