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https://github.com/ApfelTeeSaft/UnrealEvent.git
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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Styling/SlateBrush.h"
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#include "FortClientAnnouncementData.h"
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#include "FortClientAnnouncementData_Basic.generated.h"
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class USoundBase;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortClientAnnouncementData_Basic : public FFortClientAnnouncementData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush Icon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText TitleText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DetailText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText GamepadDetailText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Priority;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DisplayTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USoundBase* OnStartSound;
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FFortClientAnnouncementData_Basic();
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};
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