Files
UnrealEvent/Project/Source/FortniteGame/Public/FortClientAnnouncementData_Basic.h
2026-04-22 15:51:07 +02:00

37 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateBrush.h"
#include "FortClientAnnouncementData.h"
#include "FortClientAnnouncementData_Basic.generated.h"
class USoundBase;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortClientAnnouncementData_Basic : public FFortClientAnnouncementData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush Icon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText TitleText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DetailText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GamepadDetailText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Priority;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DisplayTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundBase* OnStartSound;
FFortClientAnnouncementData_Basic();
};