mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
25 lines
651 B
C++
25 lines
651 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "FortCameraInstanceEntry.generated.h"
|
|
|
|
class AActor;
|
|
class UFortCameraMode;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFortCameraInstanceEntry {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<UFortCameraMode> CameraClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
AActor* ViewTarget;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UFortCameraMode* Camera;
|
|
|
|
FORTNITEGAME_API FFortCameraInstanceEntry();
|
|
};
|
|
|