Files
2026-04-22 15:51:07 +02:00

25 lines
651 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "FortCameraInstanceEntry.generated.h"
class AActor;
class UFortCameraMode;
USTRUCT(BlueprintType)
struct FFortCameraInstanceEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UFortCameraMode> CameraClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AActor* ViewTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortCameraMode* Camera;
FORTNITEGAME_API FFortCameraInstanceEntry();
};