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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortBuildingActorSet.h"
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#include "FortGameplayAttributeData.h"
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#include "FortBuildingTrapSet.generated.h"
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UCLASS(Blueprintable, MinimalAPI)
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class UFortBuildingTrapSet : public UFortBuildingActorSet {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_Durability, meta=(AllowPrivateAccess=true))
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FFortGameplayAttributeData Durability;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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FFortGameplayAttributeData MaxDurability;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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FFortGameplayAttributeData DurabilityCostPerFire;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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FFortGameplayAttributeData ArmTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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FFortGameplayAttributeData ReloadTime;
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UFortBuildingTrapSet();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintCallable)
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void OnRep_Durability();
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};
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