Files
2026-04-22 15:51:07 +02:00

17 lines
429 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortBuildingSoundsPerResourceType.h"
#include "FortBuildingAudioBank.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortBuildingAudioBank : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFortBuildingSoundsPerResourceType Sounds[4];
UFortBuildingAudioBank();
};