Files
UnrealEvent/Project/Source/FortniteGame/Public/FortBatchUpdatePlayer_DeployableBaseUpdate.h
2026-04-22 15:51:07 +02:00

23 lines
717 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/OnlineReplStructs.h"
#include "FortCloudSaveInfo.h"
#include "FortBatchUpdatePlayer_DeployableBaseUpdate.generated.h"
USTRUCT(BlueprintType)
struct FFortBatchUpdatePlayer_DeployableBaseUpdate {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FUniqueNetIdRepl AccountId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString DeployableBaseItemId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortCloudSaveInfo CloudSaveInfo;
FORTNITEGAME_API FFortBatchUpdatePlayer_DeployableBaseUpdate();
};