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23 lines
717 B
C++
23 lines
717 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "FortCloudSaveInfo.h"
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#include "FortBatchUpdatePlayer_DeployableBaseUpdate.generated.h"
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USTRUCT(BlueprintType)
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struct FFortBatchUpdatePlayer_DeployableBaseUpdate {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FUniqueNetIdRepl AccountId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString DeployableBaseItemId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortCloudSaveInfo CloudSaveInfo;
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FORTNITEGAME_API FFortBatchUpdatePlayer_DeployableBaseUpdate();
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};
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