Files
2026-04-22 15:51:07 +02:00

19 lines
448 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "FortBadgeCount.h"
#include "FortBadgeCountArray.generated.h"
USTRUCT(BlueprintType)
struct FFortBadgeCountArray : public FFastArraySerializer {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortBadgeCount> Badges;
public:
FORTNITEGAME_API FFortBadgeCountArray();
};