Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAttributeInitializationKey.h
2026-04-22 15:51:07 +02:00

18 lines
485 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAttributeInitializationKey.generated.h"
USTRUCT(BlueprintType)
struct FFortAttributeInitializationKey {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName AttributeInitCategory;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName AttributeInitSubCategory;
FORTNITEGAME_API FFortAttributeInitializationKey();
};