Files
2026-04-22 15:51:07 +02:00

17 lines
420 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "GameplayTagContainer.h"
#include "FortAthenaTutorialBase.generated.h"
UCLASS(Blueprintable)
class AFortAthenaTutorialBase : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer DefaultHUDElementTags;
AFortAthenaTutorialBase();
};