Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAthenaMutator_SpawnLocationQuery.h
2026-04-22 15:51:07 +02:00

19 lines
479 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "FortAthenaMutator.h"
#include "FortAthenaMutator_SpawnLocationQuery.generated.h"
UCLASS(Blueprintable)
class AFortAthenaMutator_SpawnLocationQuery : public AFortAthenaMutator {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery LocationQuery;
public:
AFortAthenaMutator_SpawnLocationQuery();
};