Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAnimationSharingStateProcessor.h
2026-04-22 15:51:07 +02:00

22 lines
776 B
C++

#pragma once
#include "CoreMinimal.h"
//#include "AnimationSharingTypes.h" excluded for s7 project should be uncommented on s9 branch since plugin doesnt exist
#include "FortAnimationSharingStateProcessor.generated.h"
UCLASS(Blueprintable)
class UFortAnimationSharingStateProcessor : public UObject /* UAnimationSharingStateProcessor*/ {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RunningVelocityThreshold;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float IdleVelocityThreshold;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FallingZVelocityThreshold;
UFortAnimationSharingStateProcessor();
};