Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAnimNotify_SetRelaxedState.h
2026-04-22 15:51:07 +02:00

17 lines
470 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "EAnimRelaxedState.h"
#include "FortAnimNotify_SetRelaxedState.generated.h"
UCLASS(Blueprintable, CollapseCategories)
class UFortAnimNotify_SetRelaxedState : public UAnimNotify {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EAnimRelaxedState NewRelaxedState;
UFortAnimNotify_SetRelaxedState();
};