Files
2026-04-22 15:51:07 +02:00

21 lines
609 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "EFortReloadFXState.h"
#include "FortAnimNotify_PlayReloadFX.generated.h"
UCLASS(Blueprintable, CollapseCategories)
class FORTNITEGAME_API UFortAnimNotify_PlayReloadFX : public UAnimNotify {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortReloadFXState ReloadStage;
UFortAnimNotify_PlayReloadFX();
private:
UFUNCTION(BlueprintCallable, BlueprintPure=false)
void SetReloadStage(EFortReloadFXState InReloadStage) const;
};