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21 lines
609 B
C++
21 lines
609 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimNotifies/AnimNotify.h"
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#include "EFortReloadFXState.h"
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#include "FortAnimNotify_PlayReloadFX.generated.h"
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UCLASS(Blueprintable, CollapseCategories)
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class FORTNITEGAME_API UFortAnimNotify_PlayReloadFX : public UAnimNotify {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortReloadFXState ReloadStage;
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UFortAnimNotify_PlayReloadFX();
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private:
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UFUNCTION(BlueprintCallable, BlueprintPure=false)
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void SetReloadStage(EFortReloadFXState InReloadStage) const;
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};
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