Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAnimNotify_GenericSoundIndicator.h
2026-04-22 15:51:07 +02:00

30 lines
924 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "EFortSoundIndicatorTypes.h"
#include "FortAnimNotify_GenericSoundIndicator.generated.h"
class USoundBase;
UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI)
class UFortAnimNotify_GenericSoundIndicator : public UAnimNotify {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USoundBase> BaseSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxAudibleDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortSoundIndicatorTypes IndicatorType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIgnoreForLocalPlayer;
public:
UFortAnimNotify_GenericSoundIndicator();
};