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19 lines
547 B
C++
19 lines
547 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimNotifies/AnimNotify.h"
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#include "GameplayTagContainer.h"
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#include "FortAnimNotify_GenericNotifyGameplayAbility.generated.h"
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UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI)
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class UFortAnimNotify_GenericNotifyGameplayAbility : public UAnimNotify {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag NotifyTag;
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public:
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UFortAnimNotify_GenericNotifyGameplayAbility();
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};
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