Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAnimNotifyState_RootMotionInterrupt.h
2026-04-22 15:51:07 +02:00

20 lines
657 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "EMontageInterrupt.h"
#include "FortAnimNotifyState_RootMotionInterrupt.generated.h"
UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
class UFortAnimNotifyState_RootMotionInterrupt : public UAnimNotifyState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EMontageInterrupt::Type> MontageInterrupt;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAllowMoveInput: 1;
UFortAnimNotifyState_RootMotionInterrupt();
};