Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAnimNotifyState_NotifyParts.h
2026-04-22 15:51:07 +02:00

16 lines
464 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "FortAnimNotifyState_NotifyParts.generated.h"
UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
class FORTNITEGAME_API UFortAnimNotifyState_NotifyParts : public UAnimNotifyState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Context;
UFortAnimNotifyState_NotifyParts();
};