Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAnimNode_AnimSetDrivenRandom.h
2026-04-22 15:51:07 +02:00

22 lines
614 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AnimNodes/AnimNode_RandomPlayer.h"
#include "GameplayTagContainer.h"
#include "FortAnimNode_AnimSetDrivenRandom.generated.h"
class UFortAnimSet;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortAnimNode_AnimSetDrivenRandom : public FAnimNode_RandomPlayer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag RandomSlotName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortAnimSet* AnimSet;
FFortAnimNode_AnimSetDrivenRandom();
};