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22 lines
614 B
C++
22 lines
614 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AnimNodes/AnimNode_RandomPlayer.h"
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#include "GameplayTagContainer.h"
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#include "FortAnimNode_AnimSetDrivenRandom.generated.h"
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class UFortAnimSet;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortAnimNode_AnimSetDrivenRandom : public FAnimNode_RandomPlayer {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag RandomSlotName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortAnimSet* AnimSet;
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FFortAnimNode_AnimSetDrivenRandom();
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};
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