Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAnimInput_CreativeMoveTool.h
2026-04-22 15:51:07 +02:00

15 lines
362 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAnimInput_CreativeMoveTool.generated.h"
USTRUCT(BlueprintType)
struct FFortAnimInput_CreativeMoveTool {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsFlying;
FORTNITEGAME_API FFortAnimInput_CreativeMoveTool();
};